Baltathon: BalticMuseums Hackathon in Greifswald. Creative Weekend for IT in our Museums!
Joint event of the Business Academy North and Stralsund University of Applied Sciences as part of the project ‘BalticMuseums: LoveIT!‘
18 and 19 May 2019, Greifswald (Germany)
FULLY BOOKED – No further registrations.
During a full creative weekend event, technology-savvy, curious and out-of-the box thinking people develop ideas for museums: Baltathon – the BalticMuseums Hackathon in Greifswald, Germany, the creative competition and think tank for games on museum visitors’ smartphones. The main criterion: The game fosters curiousity about the museum and motivates for the visit! It should be fun to play both in the queue and before (but of course also after) the visit. And it should be feasible to produce with currently available technical means, usable on a smartphone. So – beaming is not (yet) possible, is it?
Throughout a weekend the participants dive into the museum world and have time to get creative in a good atmosphere: also overnight. Together, they work, learn and party. Some creative minds even abstains completely from sleep. And at the end there is the grand finale: the best idea is chosen by the jury. Only the winners take home cool prizes, but all participants take the inspiration and team spirit with them.
Impressions from Baltathon in Gdynia, Poland, 2018 (Photo: Weronika Podlesińska)
/ 40 participants
/ Young adults and teens, (perceived) age 16-25 yrs
/ Pupils of Business Academy North (DE)
/ Students of Stralsund University of Applied Sciences (DE)
/ Students of University of Stettin (PL)
/ Students of Lahti University of Applied Sciences (FI)
/ Language: English (and German)
/ Overnight stay at Business Academy North: participants have to bring matrasses and sleeping bags
/ Participation free of charge (no refund of travel or hotel costs)
Teams will work in a concept of 5+1=6, with 5 participants and 1 museum expert. The museum staff will be participating in the brainstorming phase to feed into and learn from the creative process of the team.
7 museums from Mecklenburg-Vorpommern region provide the topics for the teams, e.g a certain painting or exhibition object or story. The topics/museums will be given to the teams via a lottery at the beginning ceremony of the hackathon.
Target for the Teams:
Presentation of one concrete, implementable idea as a (paper-)prototype, with or without programmed code, to a jury. There will be a main reward and an audience reward.